Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks

Matheus R. F. Mendonca, Heder S. Bernardino, Raul F. Neto. Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks. In Maria Andréia Formico Rodrigues, Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos, editors, 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015. pages 152-159, IEEE Computer Society, 2015. [doi]

@inproceedings{MendoncaBN15-0,
  title = {Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks},
  author = {Matheus R. F. Mendonca and Heder S. Bernardino and Raul F. Neto},
  year = {2015},
  doi = {10.1109/SBGames.2015.25},
  url = {http://doi.ieeecomputersociety.org/10.1109/SBGames.2015.25},
  researchr = {https://researchr.org/publication/MendoncaBN15-0},
  cites = {0},
  citedby = {0},
  pages = {152-159},
  booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015},
  editor = {Maria Andréia Formico Rodrigues and Flávia Garcia de Carvalho and Marcelo Simão de Vasconcellos},
  publisher = {IEEE Computer Society},
  isbn = {978-1-4673-8843-6},
}