Interactive Evolutionary Generative Art

L. Hernandez Mengesha, Carl James-Reynolds. Interactive Evolutionary Generative Art. In Max Bramer, Miltos Petridis, editors, Research and Development in Intelligent Systems XXXIII - Incorporating Applications and Innovations in Intelligent Systems XXIV. Proceedings of AI-2016, The Thirty-Sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, December 13-15, 2016. pages 377-382, Springer, 2016. [doi]

@inproceedings{MengeshaJ16,
  title = {Interactive Evolutionary Generative Art},
  author = {L. Hernandez Mengesha and Carl James-Reynolds},
  year = {2016},
  doi = {10.1007/978-3-319-47175-4_28},
  url = {https://doi.org/10.1007/978-3-319-47175-4_28},
  researchr = {https://researchr.org/publication/MengeshaJ16},
  cites = {0},
  citedby = {0},
  pages = {377-382},
  booktitle = {Research and Development in Intelligent Systems XXXIII - Incorporating Applications and Innovations in Intelligent Systems XXIV. Proceedings of AI-2016, The Thirty-Sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, December 13-15, 2016},
  editor = {Max Bramer and Miltos Petridis},
  publisher = {Springer},
  isbn = {978-3-319-47175-4},
}