Procedural Content Generation of Villages and Road System on Arbitrary Terrains

Tiago Boelter Mizdal, Cesar Tadeu Pozzer. Procedural Content Generation of Villages and Road System on Arbitrary Terrains. In 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do IguaƧu, Brazil, October 29 - November 1, 2018. pages 205-211, IEEE Computer Society, 2018. [doi]

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