Gamification of cognitive training: a crowdsourcing-inspired approach for older adults

Alberto Mora, Carina S. González, Joan Arnedo-Moreno, Alexis Álvarez. Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. In Lourdes Moreno, Ernesto Jesús de la Rubia Cuestas, Víctor M. Ruiz Penichet, Francisco J. García-Peñalvo, editors, Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016. pages 5, ACM, 2016. [doi]

@inproceedings{MoraGAA16,
  title = {Gamification of cognitive training: a crowdsourcing-inspired approach for older adults},
  author = {Alberto Mora and Carina S. González and Joan Arnedo-Moreno and Alexis Álvarez},
  year = {2016},
  url = {http://dl.acm.org/citation.cfm?id=2998663},
  researchr = {https://researchr.org/publication/MoraGAA16},
  cites = {0},
  citedby = {0},
  pages = {5},
  booktitle = {Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016},
  editor = {Lourdes Moreno and Ernesto Jesús de la Rubia Cuestas and Víctor M. Ruiz Penichet and Francisco J. García-Peñalvo},
  publisher = {ACM},
  isbn = {978-1-4503-4119-6},
}