Alberto Mora, Carina S. González, Joan Arnedo-Moreno, Alexis Álvarez. Gamification of cognitive training: a crowdsourcing-inspired approach for older adults. In Lourdes Moreno, Ernesto Jesús de la Rubia Cuestas, Víctor M. Ruiz Penichet, Francisco J. García-Peñalvo, editors, Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016. pages 5, ACM, 2016. [doi]
@inproceedings{MoraGAA16, title = {Gamification of cognitive training: a crowdsourcing-inspired approach for older adults}, author = {Alberto Mora and Carina S. González and Joan Arnedo-Moreno and Alexis Álvarez}, year = {2016}, url = {http://dl.acm.org/citation.cfm?id=2998663}, researchr = {https://researchr.org/publication/MoraGAA16}, cites = {0}, citedby = {0}, pages = {5}, booktitle = {Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016}, editor = {Lourdes Moreno and Ernesto Jesús de la Rubia Cuestas and Víctor M. Ruiz Penichet and Francisco J. García-Peñalvo}, publisher = {ACM}, isbn = {978-1-4503-4119-6}, }