Josef Moudrík, Roman Neruda. Determining Player Skill in the Game of Go with Deep Neural Networks. In Carlos Martín-Vide, Takaaki Mizuki, Miguel A. Vega-Rodríguez, editors, Theory and Practice of Natural Computing - 5th International Conference, TPNC 2016, Sendai, Japan, December 12-13, 2016, Proceedings. Volume 10071 of Lecture Notes in Computer Science, pages 188-195, 2016. [doi]
@inproceedings{MoudrikN16, title = {Determining Player Skill in the Game of Go with Deep Neural Networks}, author = {Josef Moudrík and Roman Neruda}, year = {2016}, doi = {10.1007/978-3-319-49001-4_15}, url = {http://dx.doi.org/10.1007/978-3-319-49001-4_15}, researchr = {https://researchr.org/publication/MoudrikN16}, cites = {0}, citedby = {0}, pages = {188-195}, booktitle = {Theory and Practice of Natural Computing - 5th International Conference, TPNC 2016, Sendai, Japan, December 12-13, 2016, Proceedings}, editor = {Carlos Martín-Vide and Takaaki Mizuki and Miguel A. Vega-Rodríguez}, volume = {10071}, series = {Lecture Notes in Computer Science}, isbn = {978-3-319-49000-7}, }