Discrete vs. Continuous Approach in Crowd Dynamics Modeling Using GPU Computing

Hubert Mróz, Jaroslaw Was. Discrete vs. Continuous Approach in Crowd Dynamics Modeling Using GPU Computing. Cybernetics and Systems, 45(1):25-38, 2014. [doi]

@article{MrozW14,
  title = {Discrete vs. Continuous Approach in Crowd Dynamics Modeling Using GPU Computing},
  author = {Hubert Mróz and Jaroslaw Was},
  year = {2014},
  doi = {10.1080/01969722.2014.862104},
  url = {http://dx.doi.org/10.1080/01969722.2014.862104},
  researchr = {https://researchr.org/publication/MrozW14},
  cites = {0},
  citedby = {0},
  journal = {Cybernetics and Systems},
  volume = {45},
  number = {1},
  pages = {25-38},
}