Developing iconic and semi-iconic game controllers

Lennart E. Nacke, João P. Costa, Dennis L. Kappen, James Robb, Daniel Buckstein. Developing iconic and semi-iconic game controllers. In Lennart E. Nacke, T. C. Nicholas Graham, editors, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pages 435-436, ACM, 2014. [doi]

@inproceedings{NackeCKRB14,
  title = {Developing iconic and semi-iconic game controllers},
  author = {Lennart E. Nacke and João P. Costa and Dennis L. Kappen and James Robb and Daniel Buckstein},
  year = {2014},
  doi = {10.1145/2658537.2661327},
  url = {http://doi.acm.org/10.1145/2658537.2661327},
  researchr = {https://researchr.org/publication/NackeCKRB14},
  cites = {0},
  citedby = {0},
  pages = {435-436},
  booktitle = {Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014},
  editor = {Lennart E. Nacke and T. C. Nicholas Graham},
  publisher = {ACM},
  isbn = {978-1-4503-3014-5},
}