Flow and immersion in first-person shooters: measuring the player s gameplay experience

Lennart Nacke, Craig A. Lindley. Flow and immersion in first-person shooters: measuring the player s gameplay experience. In Bill Kapralos, Michael Katchabaw, Jay Rajnovich, editors, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008. pages 81-88, ACM, 2008. [doi]

@inproceedings{NackeL08,
  title = {Flow and immersion in first-person shooters: measuring the player s gameplay experience},
  author = {Lennart Nacke and Craig A. Lindley},
  year = {2008},
  doi = {10.1145/1496984.1496998},
  url = {http://doi.acm.org/10.1145/1496984.1496998},
  tags = {data-flow},
  researchr = {https://researchr.org/publication/NackeL08},
  cites = {0},
  citedby = {0},
  pages = {81-88},
  booktitle = {Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008},
  editor = {Bill Kapralos and Michael Katchabaw and Jay Rajnovich},
  publisher = {ACM},
  isbn = {978-1-60558-218-4},
}