Using gamification to improve treatment adherence

Matheus Batista Nascimento, Eduardo Simões de Albuquerque. Using gamification to improve treatment adherence. In Sean W. M. Siqueira, Sérgio T. Carvalho, editors, Proceedings of the annual conference on Brazilian Symposium on Information Systems, Information Systems: A Computer Socio-Technical Perspective, SBSI 2015, Goiânia, Brazil, May 26-29, 2015. pages 395-398, ACM, 2015. [doi]

@inproceedings{NascimentoA15,
  title = {Using gamification to improve treatment adherence},
  author = {Matheus Batista Nascimento and Eduardo Simões de Albuquerque},
  year = {2015},
  url = {https://dl.acm.org/doi/abs/10.5555/2814058.2814122},
  researchr = {https://researchr.org/publication/NascimentoA15},
  cites = {0},
  citedby = {0},
  pages = {395-398},
  booktitle = {Proceedings of the annual conference on Brazilian Symposium on Information Systems, Information Systems: A Computer Socio-Technical Perspective, SBSI 2015, Goiânia, Brazil, May 26-29, 2015},
  editor = {Sean W. M. Siqueira and Sérgio T. Carvalho},
  publisher = {ACM},
}