Real time art engines 3: post-convergent creative practice in MUVEs

Adam Nash. Real time art engines 3: post-convergent creative practice in MUVEs. In Larissa Hjorth, Esther Milne, editors, Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourn, Australia. Volume 305 of ACM International Conference Proceeding Series, pages 19, ACM, 2007. [doi]

@inproceedings{Nash07,
  title = {Real time art engines 3: post-convergent creative practice in MUVEs},
  author = {Adam Nash},
  year = {2007},
  doi = {10.1145/1367956.1367975},
  url = {http://doi.acm.org/10.1145/1367956.1367975},
  researchr = {https://researchr.org/publication/Nash07},
  cites = {0},
  citedby = {0},
  pages = {19},
  booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourn, Australia},
  editor = {Larissa Hjorth and Esther Milne},
  volume = {305},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM},
  isbn = {978-1-921166-87-7},
}