Adam Nash. Real time art engines 3: post-convergent creative practice in MUVEs. In Larissa Hjorth, Esther Milne, editors, Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourn, Australia. Volume 305 of ACM International Conference Proceeding Series, pages 19, ACM, 2007. [doi]
@inproceedings{Nash07, title = {Real time art engines 3: post-convergent creative practice in MUVEs}, author = {Adam Nash}, year = {2007}, doi = {10.1145/1367956.1367975}, url = {http://doi.acm.org/10.1145/1367956.1367975}, researchr = {https://researchr.org/publication/Nash07}, cites = {0}, citedby = {0}, pages = {19}, booktitle = {Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourn, Australia}, editor = {Larissa Hjorth and Esther Milne}, volume = {305}, series = {ACM International Conference Proceeding Series}, publisher = {ACM}, isbn = {978-1-921166-87-7}, }