Gamified Mobile Health Interventions for Mental Well-Being of Older Adults

Thuy-Trinh Nguyen, Joseph C. M. Chai, Øystein Eiring, Wenru Wang, Ronald R. O'Donnell, Hoang D. Nguyen. Gamified Mobile Health Interventions for Mental Well-Being of Older Adults. In Gabriele Meiselwitz, editor, Social Computing and Social Media: Applications in Marketing, Learning, and Health - 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Volume 12775 of Lecture Notes in Computer Science, pages 393-406, Springer, 2021. [doi]

@inproceedings{NguyenCEWON21,
  title = {Gamified Mobile Health Interventions for Mental Well-Being of Older Adults},
  author = {Thuy-Trinh Nguyen and Joseph C. M. Chai and Øystein Eiring and Wenru Wang and Ronald R. O'Donnell and Hoang D. Nguyen},
  year = {2021},
  doi = {10.1007/978-3-030-77685-5_29},
  url = {https://doi.org/10.1007/978-3-030-77685-5_29},
  researchr = {https://researchr.org/publication/NguyenCEWON21},
  cites = {0},
  citedby = {0},
  pages = {393-406},
  booktitle = {Social Computing and Social Media: Applications in Marketing, Learning, and Health - 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II},
  editor = {Gabriele Meiselwitz},
  volume = {12775},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-77685-5},
}