GACE: Gesture and Appearance Cutout Embedding for Gaming Applications

Tam V. Nguyen, Yong He Tan, Jose Sepulveda. GACE: Gesture and Appearance Cutout Embedding for Gaming Applications. In Teresa Chambel, Paula Viana, V. Michael Bove, Sharon Strover, Graham Thomas, editors, Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, ImmersiveMe '14, Orlando, Florida, USA, November 7, 2014. pages 41-44, ACM, 2014. [doi]

@inproceedings{NguyenTS14-1,
  title = {GACE: Gesture and Appearance Cutout Embedding for Gaming Applications},
  author = {Tam V. Nguyen and Yong He Tan and Jose Sepulveda},
  year = {2014},
  doi = {10.1145/2660579.2660587},
  url = {http://doi.acm.org/10.1145/2660579.2660587},
  researchr = {https://researchr.org/publication/NguyenTS14-1},
  cites = {0},
  citedby = {0},
  pages = {41-44},
  booktitle = {Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences, ImmersiveMe '14, Orlando, Florida, USA, November 7, 2014},
  editor = {Teresa Chambel and Paula Viana and V. Michael Bove and Sharon Strover and Graham Thomas},
  publisher = {ACM},
  isbn = {978-1-4503-3122-7},
}