Towards an Architecture for Collaborative Human/AI Control of Interactive Characters

James Niehaus, Peter Weyhrauch. Towards an Architecture for Collaborative Human/AI Control of Interactive Characters. In Frank Dignum, editor, Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada]. Volume 6525 of Lecture Notes in Computer Science, pages 67-75, Springer, 2010. [doi]

@inproceedings{NiehausW10,
  title = {Towards an Architecture for Collaborative Human/AI Control of Interactive Characters},
  author = {James Niehaus and Peter Weyhrauch},
  year = {2010},
  doi = {10.1007/978-3-642-18181-8_5},
  url = {http://dx.doi.org/10.1007/978-3-642-18181-8_5},
  tags = {architecture},
  researchr = {https://researchr.org/publication/NiehausW10},
  cites = {0},
  citedby = {0},
  pages = {67-75},
  booktitle = {Agents for Games and Simulations II - Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents for Games and Simulations, May 10, 2010, Toronto, Canada]},
  editor = {Frank Dignum},
  volume = {6525},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-18180-1},
}