Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

Anton Nijholt, Boris Reuderink, Danny Oude Bos. Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. In Anton Nijholt, Dennis Reidsma, Hendri Hondorp, editors, Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings. Volume 9 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 153-168, Springer, 2009. [doi]

@inproceedings{NijholtRB09,
  title = {Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games},
  author = {Anton Nijholt and Boris Reuderink and Danny Oude Bos},
  year = {2009},
  doi = {10.1007/978-3-642-02315-6_15},
  url = {http://dx.doi.org/10.1007/978-3-642-02315-6_15},
  researchr = {https://researchr.org/publication/NijholtRB09},
  cites = {0},
  citedby = {0},
  pages = {153-168},
  booktitle = {Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
  editor = {Anton Nijholt and Dennis Reidsma and Hendri Hondorp},
  volume = {9},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  publisher = {Springer},
  isbn = {978-3-642-02314-9},
}