Gamification of persuasive systems for sustainability

Tobias Nyström. Gamification of persuasive systems for sustainability. In 2017 Sustainable Internet and ICT for Sustainability, SustainIT 2017, Funchal, Portugal, December 6-7, 2017. pages 122-124, IEEE Computer Society, 2017. [doi]

@inproceedings{Nystrom17-0,
  title = {Gamification of persuasive systems for sustainability},
  author = {Tobias Nyström},
  year = {2017},
  doi = {10.23919/SustainIT.2017.8379815},
  url = {https://doi.org/10.23919/SustainIT.2017.8379815},
  researchr = {https://researchr.org/publication/Nystrom17-0},
  cites = {0},
  citedby = {0},
  pages = {122-124},
  booktitle = {2017 Sustainable Internet and ICT for Sustainability, SustainIT 2017, Funchal, Portugal, December 6-7, 2017},
  publisher = {IEEE Computer Society},
  isbn = {978-3-901882-99-9},
}