Tiled light trees

Yuriy O'Donnell, Matthäus G. Chajdas. Tiled light trees. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 1, ACM, 2017. [doi]

@inproceedings{ODonnellC17,
  title = {Tiled light trees},
  author = {Yuriy O'Donnell and Matthäus G. Chajdas},
  year = {2017},
  url = {http://dl.acm.org/citation.cfm?id=3023376},
  researchr = {https://researchr.org/publication/ODonnellC17},
  cites = {0},
  citedby = {0},
  pages = {1},
  booktitle = {Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017},
  editor = {Stephen N. Spencer and Adam W. Bargteil and Kenny Mitchell},
  publisher = {ACM},
  isbn = {978-1-4503-4886-7},
}