Automatic Story Generation for Computer Role-Playing Games

Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher. Automatic Story Generation for Computer Role-Playing Games. In John E. Laird, Jonathan Schaeffer, editors, Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California. pages 147-148, The AAAI Press, 2006.

@inproceedings{OnuczkoSSCSWS06,
  title = {Automatic Story Generation for Computer Role-Playing Games},
  author = {Curtis Onuczko and Duane Szafron and Jonathan Schaeffer and Maria Cutumisu and Jeff Siegel and Kevin Waugh and Allan Schumacher},
  year = {2006},
  researchr = {https://researchr.org/publication/OnuczkoSSCSWS06},
  cites = {0},
  citedby = {0},
  pages = {147-148},
  booktitle = {Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California},
  editor = {John E. Laird and Jonathan Schaeffer},
  publisher = {The AAAI Press},
  isbn = {978-1-57735-235-8},
}