Behavior Compilation for AI in Games

Jeff Orkin, Tynan Smith, Deb K. Roy. Behavior Compilation for AI in Games. In G. Michael Youngblood, Vadim Bulitko, editors, Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA. The AAAI Press, 2010. [doi]

@inproceedings{OrkinSR10,
  title = {Behavior Compilation for AI in Games},
  author = {Jeff Orkin and Tynan Smith and Deb K. Roy},
  year = {2010},
  url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2115},
  researchr = {https://researchr.org/publication/OrkinSR10},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA},
  editor = {G. Michael Youngblood and Vadim Bulitko},
  publisher = {The AAAI Press},
}