Defining playability of games: functionality, usability, and gameplay

Janne Paavilainen. Defining playability of games: functionality, usability, and gameplay. In Markku Turunen, editor, Proceedings of the 23rd Academic Mindtrek Conference, Mindtrek 2020, Tampere, Finland, January 29-30, 2020. pages 55-64, ACM, 2020. [doi]

@inproceedings{Paavilainen20,
  title = {Defining playability of games: functionality, usability, and gameplay},
  author = {Janne Paavilainen},
  year = {2020},
  doi = {10.1145/3377290.3377309},
  url = {https://doi.org/10.1145/3377290.3377309},
  researchr = {https://researchr.org/publication/Paavilainen20},
  cites = {0},
  citedby = {0},
  pages = {55-64},
  booktitle = {Proceedings of the 23rd Academic Mindtrek Conference, Mindtrek 2020, Tampere, Finland, January 29-30, 2020},
  editor = {Markku Turunen},
  publisher = {ACM},
  isbn = {978-1-4503-7774-4},
}