The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream

Janne Paavilainen, Hannu Korhonen, Kati Alha, Jaakko Stenros, Elina Koskinen, Frans Mäyrä. The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream. In Gloria Mark, Susan R. Fussell, Cliff Lampe, m. c. schraefel, Juan Pablo Hourcade, Caroline Appert, Daniel Wigdor, editors, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017. pages 2493-2498, ACM, 2017. [doi]

@inproceedings{PaavilainenKASK17,
  title = {The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream},
  author = {Janne Paavilainen and Hannu Korhonen and Kati Alha and Jaakko Stenros and Elina Koskinen and Frans Mäyrä},
  year = {2017},
  doi = {10.1145/3025453.3025871},
  url = {http://doi.acm.org/10.1145/3025453.3025871},
  researchr = {https://researchr.org/publication/PaavilainenKASK17},
  cites = {0},
  citedby = {0},
  pages = {2493-2498},
  booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017},
  editor = {Gloria Mark and Susan R. Fussell and Cliff Lampe and m. c. schraefel and Juan Pablo Hourcade and Caroline Appert and Daniel Wigdor},
  publisher = {ACM},
  isbn = {978-1-4503-4655-9},
}