Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms

Ciprian Paduraru, Miruna Paduraru. Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms. In Jun Pang 0001, Jing Sun 0002, editors, 24th International Conference on Engineering of Complex Computer Systems, ICECCS 2019, Guangzhou, China, November 10-13, 2019. pages 170-179, IEEE, 2019. [doi]

@inproceedings{PaduraruP19,
  title = {Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms},
  author = {Ciprian Paduraru and Miruna Paduraru},
  year = {2019},
  doi = {10.1109/ICECCS.2019.00026},
  url = {https://doi.org/10.1109/ICECCS.2019.00026},
  researchr = {https://researchr.org/publication/PaduraruP19},
  cites = {0},
  citedby = {0},
  pages = {170-179},
  booktitle = {24th International Conference on Engineering of Complex Computer Systems, ICECCS 2019, Guangzhou, China, November 10-13, 2019},
  editor = {Jun Pang 0001 and Jing Sun 0002},
  publisher = {IEEE},
  isbn = {978-1-7281-4646-1},
}