Adam Palmquist, Robin Munkvold, Ole Goethe. Gamification Design Predicaments for E-learning. In Xiaowen Fang, editor, HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II. Volume 12790 of Lecture Notes in Computer Science, pages 245-255, Springer, 2021. [doi]
@inproceedings{PalmquistMG21, title = {Gamification Design Predicaments for E-learning}, author = {Adam Palmquist and Robin Munkvold and Ole Goethe}, year = {2021}, doi = {10.1007/978-3-030-77414-1_18}, url = {https://doi.org/10.1007/978-3-030-77414-1_18}, researchr = {https://researchr.org/publication/PalmquistMG21}, cites = {0}, citedby = {0}, pages = {245-255}, booktitle = {HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II}, editor = {Xiaowen Fang}, volume = {12790}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-77414-1}, }