Lais Z. Pedro, Aparecida M. Z. Lopes, Bruno G. Prates, Julita Vassileva, Seiji Isotani. Does gamification work for boys and girls?: An exploratory study with a virtual learning environment. In Roger L. Wainwright, Juan Manuel Corchado, Alessio Bechini, Jiman Hong, editors, Proceedings of the 30th Annual ACM Symposium on Applied Computing, Salamanca, Spain, April 13-17, 2015. pages 214-219, ACM, 2015. [doi]
@inproceedings{PedroLPVI15, title = {Does gamification work for boys and girls?: An exploratory study with a virtual learning environment}, author = {Lais Z. Pedro and Aparecida M. Z. Lopes and Bruno G. Prates and Julita Vassileva and Seiji Isotani}, year = {2015}, doi = {10.1145/2695664.2695752}, url = {http://doi.acm.org/10.1145/2695664.2695752}, researchr = {https://researchr.org/publication/PedroLPVI15}, cites = {0}, citedby = {0}, pages = {214-219}, booktitle = {Proceedings of the 30th Annual ACM Symposium on Applied Computing, Salamanca, Spain, April 13-17, 2015}, editor = {Roger L. Wainwright and Juan Manuel Corchado and Alessio Bechini and Jiman Hong}, publisher = {ACM}, isbn = {978-1-4503-3196-8}, }