Igor Muzetti Pereira, Vicente J. P. Amorim, Marcos A. Cota, Geovana C. Gonçalves. Gamification Use in Agile Project Management: An Experience Report. In Tiago Silva da Silva, Bernardo Estácio, Josiane Kroll, Rafaela Mantovani Fontana, editors, Agile Methods - 7th Brazilian Workshop, WBMA 2016, Curitiba, Brazil, November 7-9, 2016, Revised Selected Papers. Volume 680 of Communications in Computer and Information Science, pages 28-38, 2016. [doi]
@inproceedings{PereiraACG16, title = {Gamification Use in Agile Project Management: An Experience Report}, author = {Igor Muzetti Pereira and Vicente J. P. Amorim and Marcos A. Cota and Geovana C. Gonçalves}, year = {2016}, doi = {10.1007/978-3-319-55907-0_3}, url = {https://doi.org/10.1007/978-3-319-55907-0_3}, researchr = {https://researchr.org/publication/PereiraACG16}, cites = {0}, citedby = {0}, pages = {28-38}, booktitle = {Agile Methods - 7th Brazilian Workshop, WBMA 2016, Curitiba, Brazil, November 7-9, 2016, Revised Selected Papers}, editor = {Tiago Silva da Silva and Bernardo Estácio and Josiane Kroll and Rafaela Mantovani Fontana}, volume = {680}, series = {Communications in Computer and Information Science}, isbn = {978-3-319-55906-3}, }