Gamification Use in Agile Project Management: An Experience Report

Igor Muzetti Pereira, Vicente J. P. Amorim, Marcos A. Cota, Geovana C. Gonçalves. Gamification Use in Agile Project Management: An Experience Report. In Tiago Silva da Silva, Bernardo Estácio, Josiane Kroll, Rafaela Mantovani Fontana, editors, Agile Methods - 7th Brazilian Workshop, WBMA 2016, Curitiba, Brazil, November 7-9, 2016, Revised Selected Papers. Volume 680 of Communications in Computer and Information Science, pages 28-38, 2016. [doi]

@inproceedings{PereiraACG16,
  title = {Gamification Use in Agile Project Management: An Experience Report},
  author = {Igor Muzetti Pereira and Vicente J. P. Amorim and Marcos A. Cota and Geovana C. Gonçalves},
  year = {2016},
  doi = {10.1007/978-3-319-55907-0_3},
  url = {https://doi.org/10.1007/978-3-319-55907-0_3},
  researchr = {https://researchr.org/publication/PereiraACG16},
  cites = {0},
  citedby = {0},
  pages = {28-38},
  booktitle = {Agile Methods - 7th Brazilian Workshop, WBMA 2016, Curitiba, Brazil, November 7-9, 2016, Revised Selected Papers},
  editor = {Tiago Silva da Silva and Bernardo Estácio and Josiane Kroll and Rafaela Mantovani Fontana},
  volume = {680},
  series = {Communications in Computer and Information Science},
  isbn = {978-3-319-55906-3},
}