Rolling horizon evolution versus tree search for navigation in single-player real-time games

Diego Perez, Spyridon Samothrakis, Simon M. Lucas, Philipp Rohlfshagen. Rolling horizon evolution versus tree search for navigation in single-player real-time games. In Christian Blum, Enrique Alba, editors, Genetic and Evolutionary Computation Conference, GECCO '13, Amsterdam, The Netherlands, July 6-10, 2013. pages 351-358, ACM, 2013. [doi]

@inproceedings{PerezSLR13,
  title = {Rolling horizon evolution versus tree search for navigation in single-player real-time games},
  author = {Diego Perez and Spyridon Samothrakis and Simon M. Lucas and Philipp Rohlfshagen},
  year = {2013},
  doi = {10.1145/2463372.2463413},
  url = {http://doi.acm.org/10.1145/2463372.2463413},
  researchr = {https://researchr.org/publication/PerezSLR13},
  cites = {0},
  citedby = {0},
  pages = {351-358},
  booktitle = {Genetic and Evolutionary Computation Conference, GECCO '13, Amsterdam, The Netherlands, July 6-10, 2013},
  editor = {Christian Blum and Enrique Alba},
  publisher = {ACM},
  isbn = {978-1-4503-1963-8},
}