Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving

Johannes Pfau, Jan David Smeddinck, Rainer Malaka. Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 153-164, ACM, 2017. [doi]

@inproceedings{PfauSM17,
  title = {Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving},
  author = {Johannes Pfau and Jan David Smeddinck and Rainer Malaka},
  year = {2017},
  doi = {10.1145/3130859.3131439},
  url = {http://doi.acm.org/10.1145/3130859.3131439},
  researchr = {https://researchr.org/publication/PfauSM17},
  cites = {0},
  citedby = {0},
  pages = {153-164},
  booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-5111-9},
}