Game Tree Algorithms and Solution Trees

Wim Pijls, Arie de Bruin. Game Tree Algorithms and Solution Trees. In H. Jaap van den Herik, Hiroyuki Iida, editors, Computers and Games, First International Conference, CG 98, Tsukuba, Japan, November 11-12, 1998, Proceedings. Volume 1558 of Lecture Notes in Computer Science, pages 195-204, Springer, 1998. [doi]

@inproceedings{PijlsB98,
  title = {Game Tree Algorithms and Solution Trees},
  author = {Wim Pijls and Arie de Bruin},
  year = {1998},
  url = {http://link.springer.de/link/service/series/0558/bibs/1558/15580195.htm},
  researchr = {https://researchr.org/publication/PijlsB98},
  cites = {0},
  citedby = {0},
  pages = {195-204},
  booktitle = {Computers and Games, First International Conference, CG 98, Tsukuba, Japan, November 11-12, 1998, Proceedings},
  editor = {H. Jaap van den Herik and Hiroyuki Iida},
  volume = {1558},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-65766-5},
}