Designing tangible video games: lessons learned from the sifteo cubes

Clément Pillias, Raphaël Robert-Bouchard, Guillaume Levieux. Designing tangible video games: lessons learned from the sifteo cubes. In Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman, editors, CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014. pages 3163-3166, ACM, 2014. [doi]

Authors

Clément Pillias

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Raphaël Robert-Bouchard

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Guillaume Levieux

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