Creating ubiquitous interactive games using everywhere display projectors

Claudio S. Pinhanez. Creating ubiquitous interactive games using everywhere display projectors. In Ryohei Nakatsu, Jun ichi Hoshino, editors, Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan. Volume 240 of IFIP Conference Proceedings, pages 149-156, Kluwer, 2002.

@inproceedings{Pinhanez02,
  title = {Creating ubiquitous interactive games using everywhere display projectors},
  author = {Claudio S. Pinhanez},
  year = {2002},
  researchr = {https://researchr.org/publication/Pinhanez02},
  cites = {0},
  citedby = {0},
  pages = {149-156},
  booktitle = {Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan},
  editor = {Ryohei Nakatsu and Jun ichi Hoshino},
  volume = {240},
  series = {IFIP Conference Proceedings},
  publisher = {Kluwer},
  isbn = {1-4020-7360-7},
}