Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency

Rômulo Pinto, Ernesto Filgueiras, Karina Moutinho. Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency. In Aaron Marcus, Elizabeth Rosenzweig, editors, Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III. Volume 12202 of Lecture Notes in Computer Science, pages 506-517, Springer, 2020. [doi]

Authors

Rômulo Pinto

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Ernesto Filgueiras

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Karina Moutinho

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