Gamification applied for Software Engineering teaching-learning process

Fabrício de Sousa Pinto, Paulo Caetano Silva. Gamification applied for Software Engineering teaching-learning process. In José Carlos Maldonado, Fabiano Cutigi Ferrari, Uirá Kulesza, Tayana Uchôa Conte, editors, Proceedings of the 31st Brazilian Symposium on Software Engineering, SBES 2017, Fortaleza, CE, Brazil, September 20-22, 2017. pages 299-307, ACM, 2017. [doi]

@inproceedings{PintoS17-1,
  title = {Gamification applied for Software Engineering teaching-learning process},
  author = {Fabrício de Sousa Pinto and Paulo Caetano Silva},
  year = {2017},
  doi = {10.1145/3131151.3131186},
  url = {http://doi.acm.org/10.1145/3131151.3131186},
  researchr = {https://researchr.org/publication/PintoS17-1},
  cites = {0},
  citedby = {0},
  pages = {299-307},
  booktitle = {Proceedings of the 31st Brazilian Symposium on Software Engineering, SBES 2017, Fortaleza, CE, Brazil, September 20-22, 2017},
  editor = {José Carlos Maldonado and Fabiano Cutigi Ferrari and Uirá Kulesza and Tayana Uchôa Conte},
  publisher = {ACM},
  isbn = {978-1-4503-5326-7},
}