Working with Volumetric Meshes in a Game Engine: a Unity Prototype

Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, Lucio Davide Spano. Working with Volumetric Meshes in a Game Engine: a Unity Prototype. In Silvia Biasotti, Ruggero Pintus, Stefano Berretti, editors, Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020. pages 57-62, Eurographics Association, 2020. [doi]

@inproceedings{PitzalisCSS20,
  title = {Working with Volumetric Meshes in a Game Engine: a Unity Prototype},
  author = {Luca Pitzalis and Gianmarco Cherchi and Riccardo Scateni and Lucio Davide Spano},
  year = {2020},
  doi = {10.2312/stag.20201240},
  url = {https://doi.org/10.2312/stag.20201240},
  researchr = {https://researchr.org/publication/PitzalisCSS20},
  cites = {0},
  citedby = {0},
  pages = {57-62},
  booktitle = {Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020},
  editor = {Silvia Biasotti and Ruggero Pintus and Stefano Berretti},
  publisher = {Eurographics Association},
  isbn = {978-3-03868-124-3},
}