Luca Pitzalis, Gianmarco Cherchi, Riccardo Scateni, Lucio Davide Spano. Working with Volumetric Meshes in a Game Engine: a Unity Prototype. In Silvia Biasotti, Ruggero Pintus, Stefano Berretti, editors, Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020. pages 57-62, Eurographics Association, 2020. [doi]
@inproceedings{PitzalisCSS20, title = {Working with Volumetric Meshes in a Game Engine: a Unity Prototype}, author = {Luca Pitzalis and Gianmarco Cherchi and Riccardo Scateni and Lucio Davide Spano}, year = {2020}, doi = {10.2312/stag.20201240}, url = {https://doi.org/10.2312/stag.20201240}, researchr = {https://researchr.org/publication/PitzalisCSS20}, cites = {0}, citedby = {0}, pages = {57-62}, booktitle = {Italian Chapter Conference 2020 - Smart Tools and Apps in computer Graphics, STAG 2020, Virtual Event, Italy, November 12-13, 2020}, editor = {Silvia Biasotti and Ruggero Pintus and Stefano Berretti}, publisher = {Eurographics Association}, isbn = {978-3-03868-124-3}, }