Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course

Rafael G. de Pontes, Dalton Dario Serey Guerrero, Jorge C. A. de Figueiredo. Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course. In Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036, editors, Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019. pages 400-406, ACM, 2019. [doi]

@inproceedings{PontesGF19,
  title = {Analyzing Gamification Impact on a Mastery Learning Introductory Programming Course},
  author = {Rafael G. de Pontes and Dalton Dario Serey Guerrero and Jorge C. A. de Figueiredo},
  year = {2019},
  doi = {10.1145/3287324.3287367},
  url = {https://doi.org/10.1145/3287324.3287367},
  researchr = {https://researchr.org/publication/PontesGF19},
  cites = {0},
  citedby = {0},
  pages = {400-406},
  booktitle = {Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019},
  editor = {Elizabeth K. Hawthorne and Manuel A. Pérez-Quiñones and Sarah Heckman and Jian Zhang 0036},
  publisher = {ACM},
  isbn = {978-1-4503-5890-3},
}