Reactive strategy choice in StarCraft by means of Fuzzy Control

Mike Preuss, Daniel Kozakowski, Johan Hagelbäck, Heike Trautmann. Reactive strategy choice in StarCraft by means of Fuzzy Control. In 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013. pages 1-8, IEEE, 2013. [doi]

@inproceedings{PreussKHT13,
  title = {Reactive strategy choice in StarCraft by means of Fuzzy Control},
  author = {Mike Preuss and Daniel Kozakowski and Johan Hagelbäck and Heike Trautmann},
  year = {2013},
  doi = {10.1109/CIG.2013.6633627},
  url = {http://dx.doi.org/10.1109/CIG.2013.6633627},
  researchr = {https://researchr.org/publication/PreussKHT13},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013},
  publisher = {IEEE},
}