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Amon Rapp. Social Game Elements in World of Warcraft: Interpersonal Relations, Groups, and Organizations for Gamification Design. International Journal of Human-Computer Interaction, 34(8):759-773, 2018. [doi]
Possibly Related PublicationsThe following publications are possibly variants of this publication: A Gameful Organizational Assimilation Process: Insights from World of Warcraft for Gamification DesignAmon Rapp. pacmhci, 4(CSCW3):1-25, 2020. [doi] An exploration of world of Warcraft for the gamification of virtual organizationsAmon Rapp. ecra, 42:100985, 2020. [doi]
The following publications are possibly variants of this publication: