Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes

Amon Rapp. Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes. Behaviour & IT, 38(3):244-272, 2019. [doi]

@article{Rapp19,
  title = {Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes},
  author = {Amon Rapp},
  year = {2019},
  doi = {10.1080/0144929X.2018.1526970},
  url = {https://doi.org/10.1080/0144929X.2018.1526970},
  researchr = {https://researchr.org/publication/Rapp19},
  cites = {0},
  citedby = {0},
  journal = {Behaviour & IT},
  volume = {38},
  number = {3},
  pages = {244-272},
}