Amon Rapp. Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games. Inf. Syst. J., 32(1):5-32, 2022. [doi]
@article{Rapp22, title = {Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games}, author = {Amon Rapp}, year = {2022}, doi = {10.1111/isj.12328}, url = {https://doi.org/10.1111/isj.12328}, researchr = {https://researchr.org/publication/Rapp22}, cites = {0}, citedby = {0}, journal = {Inf. Syst. J.}, volume = {32}, number = {1}, pages = {5-32}, }