Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games

Amon Rapp. Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games. Inf. Syst. J., 32(1):5-32, 2022. [doi]

@article{Rapp22,
  title = {Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games},
  author = {Amon Rapp},
  year = {2022},
  doi = {10.1111/isj.12328},
  url = {https://doi.org/10.1111/isj.12328},
  researchr = {https://researchr.org/publication/Rapp22},
  cites = {0},
  citedby = {0},
  journal = {Inf. Syst. J.},
  volume = {32},
  number = {1},
  pages = {5-32},
}