Understanding "cool" in human-computer interaction research and design

Dimitrios Raptis, Jesper Kjeldskov, Mikael B. Skov. Understanding "cool" in human-computer interaction research and design. In Haifeng Shen, Ross T. Smith, Jeni Paay, Paul R. Calder, Theodor G. Wyeld, editors, Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25 - 29, 2013. pages 53-62, ACM, 2013. [doi]

@inproceedings{RaptisKS13,
  title = {Understanding "cool" in human-computer interaction research and design},
  author = {Dimitrios Raptis and Jesper Kjeldskov and Mikael B. Skov},
  year = {2013},
  doi = {10.1145/2541016.2541032},
  url = {http://doi.acm.org/10.1145/2541016.2541032},
  researchr = {https://researchr.org/publication/RaptisKS13},
  cites = {0},
  citedby = {0},
  pages = {53-62},
  booktitle = {Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25 - 29, 2013},
  editor = {Haifeng Shen and Ross T. Smith and Jeni Paay and Paul R. Calder and Theodor G. Wyeld},
  publisher = {ACM},
  isbn = {978-1-4503-2525-7},
}