Why interactive learning environments can have it all: resolving design conflicts between competing goals

Martina A. Rau, Vincent Aleven, Nikol Rummel, Stacie Rohrbach. Why interactive learning environments can have it all: resolving design conflicts between competing goals. In Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker, editors, 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013. pages 109-118, ACM, 2013. [doi]

@inproceedings{RauARR13,
  title = {Why interactive learning environments can have it all: resolving design conflicts between competing goals},
  author = {Martina A. Rau and Vincent Aleven and Nikol Rummel and Stacie Rohrbach},
  year = {2013},
  doi = {10.1145/2470654.2470670},
  url = {http://doi.acm.org/10.1145/2470654.2470670},
  researchr = {https://researchr.org/publication/RauARR13},
  cites = {0},
  citedby = {0},
  pages = {109-118},
  booktitle = {2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013},
  editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker},
  publisher = {ACM},
  isbn = {978-1-4503-1899-0},
}