Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams

Tânia Ribeiro, Gonçalo Ribeiro, Ana Isabel Veloso. Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. In Xiaowen Fang, editor, HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Volume 13334 of Lecture Notes in Computer Science, pages 84-100, Springer, 2022. [doi]

@inproceedings{RibeiroRV22,
  title = {Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams},
  author = {Tânia Ribeiro and Gonçalo Ribeiro and Ana Isabel Veloso},
  year = {2022},
  doi = {10.1007/978-3-031-05637-6_6},
  url = {https://doi.org/10.1007/978-3-031-05637-6_6},
  researchr = {https://researchr.org/publication/RibeiroRV22},
  cites = {0},
  citedby = {0},
  pages = {84-100},
  booktitle = {HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings},
  editor = {Xiaowen Fang},
  volume = {13334},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-05637-6},
}