When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR

Patrizia Ring, Marc Pricken, Maic Masuch. When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR. In Alessandro Canossa, Jesper Juul, Phil Lopes, Foaad Khosmood, Florence Smith Nicholls, Michael Cook 0001, Tom Cole, Seth Cooper, Arash Moradi Karkaj, Thomas Vase Schultz Volden, Bojan Endrovski, John Healy, Annakaisa Kultima, Rilla Khaled, Clara Fernández-Vara, editors, Proceedings of the 21st International Conference on the Foundations of Digital Games, FDG 2026, Copenhagen, Denmark, August 10-13, 2026. ACM, 2026. [doi]

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