Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering

Ana Paula Cavadas Rodrigues, Raquel Moreira Machado Fernandes, Leniah Lima Teixeira, Gabrielle Bandeira Alves, Carlo Emmanoel Tolla de Oliveira, Claudia Lage Rebello da Motta. Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering. J. Interact. Syst., 12(1):219-231, November 2021. [doi]

@article{RodriguesFTAOM21,
  title = {Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering},
  author = {Ana Paula Cavadas Rodrigues and Raquel Moreira Machado Fernandes and Leniah Lima Teixeira and Gabrielle Bandeira Alves and Carlo Emmanoel Tolla de Oliveira and Claudia Lage Rebello da Motta},
  year = {2021},
  month = {November},
  doi = {10.5753/jis.2021.1885},
  url = {https://doi.org/10.5753/jis.2021.1885},
  researchr = {https://researchr.org/publication/RodriguesFTAOM21},
  cites = {0},
  citedby = {0},
  journal = {J. Interact. Syst.},
  volume = {12},
  number = {1},
  pages = {219-231},
}