A Cross-Platform, WebGPU-Based 3D Engine for Real-Time Rendering and XR Applications

Alejandro Rodríguez, Pablo Luis García, Juan Sebastián Marquerie, Ricardo Marques, Josep Blat. A Cross-Platform, WebGPU-Based 3D Engine for Real-Time Rendering and XR Applications. In Anita Havele, Nicholas F. Polys, Athanasios G. Malamos, Osvaldo Gervasi, Ronald D. Haynes, editors, Proceedings of the 30th International Conference on 3D Web Technology, Web3D 2025, Siena, Italy, September 9-10, 2025. pages 1-9, ACM, 2025. [doi]

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