Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss

Elizabeth Rowe, Jodi Asbell-Clarke, Kathryn Cunningham, Santiago Gasca. Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 195-200, ACM, 2017. [doi]

@inproceedings{RoweACG17,
  title = {Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss},
  author = {Elizabeth Rowe and Jodi Asbell-Clarke and Kathryn Cunningham and Santiago Gasca},
  year = {2017},
  doi = {10.1145/3130859.3131294},
  url = {http://doi.acm.org/10.1145/3130859.3131294},
  researchr = {https://researchr.org/publication/RoweACG17},
  cites = {0},
  citedby = {0},
  pages = {195-200},
  booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-5111-9},
}