Elizabeth Rowe, Jodi Asbell-Clarke, Kathryn Cunningham, Santiago Gasca. Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. pages 195-200, ACM, 2017. [doi]
@inproceedings{RoweACG17, title = {Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss}, author = {Elizabeth Rowe and Jodi Asbell-Clarke and Kathryn Cunningham and Santiago Gasca}, year = {2017}, doi = {10.1145/3130859.3131294}, url = {http://doi.acm.org/10.1145/3130859.3131294}, researchr = {https://researchr.org/publication/RoweACG17}, cites = {0}, citedby = {0}, pages = {195-200}, booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017}, editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker}, publisher = {ACM}, isbn = {978-1-4503-5111-9}, }