Designing VR and AR Systems with Large Scale Adoption in Mind

Amela Sadagic, Jesse Attig, John Gibson, Faisal Rashid, Nicholas Arthur, Floy Yates, Cody Tackett. Designing VR and AR Systems with Large Scale Adoption in Mind. In George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu, editors, Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7-9, 2019, Proceedings, Part II. Volume 11845 of Lecture Notes in Computer Science, pages 117-128, Springer, 2019. [doi]

@inproceedings{SadagicAGRAYT19,
  title = {Designing VR and AR Systems with Large Scale Adoption in Mind},
  author = {Amela Sadagic and Jesse Attig and John Gibson and Faisal Rashid and Nicholas Arthur and Floy Yates and Cody Tackett},
  year = {2019},
  doi = {10.1007/978-3-030-33723-0_10},
  url = {https://doi.org/10.1007/978-3-030-33723-0_10},
  researchr = {https://researchr.org/publication/SadagicAGRAYT19},
  cites = {0},
  citedby = {0},
  pages = {117-128},
  booktitle = {Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7-9, 2019, Proceedings, Part II},
  editor = {George Bebis and Richard Boyle and Bahram Parvin and Darko Koracin and Daniela Ushizima and Sek Chai and Shinjiro Sueda and Xin Lin and Aidong Lu and Daniel Thalmann and Chaoli Wang and Panpan Xu},
  volume = {11845},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-33723-0},
}