The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study

Patricia Sánchez-Herrera-Baeza, Roberto Cano-de la Cuerda, Edwin Daniel Oña, Domingo Palacios-Ceña, Jorge Pérez-Corrales, Juan Nicolas Cuenca-Zaldivar, Javier Gueita-Rodriguez, Carlos Balaguer-Bernaldo de Quirós, Alberto Jardón Huete, Alicia Cuesta-Gómez. The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study. Sensors, 20(8):2168, 2020. [doi]

@article{Sanchez-Herrera-Baeza20,
  title = {The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study},
  author = {Patricia Sánchez-Herrera-Baeza and Roberto Cano-de la Cuerda and Edwin Daniel Oña and Domingo Palacios-Ceña and Jorge Pérez-Corrales and Juan Nicolas Cuenca-Zaldivar and Javier Gueita-Rodriguez and Carlos Balaguer-Bernaldo de Quirós and Alberto Jardón Huete and Alicia Cuesta-Gómez},
  year = {2020},
  doi = {10.3390/s20082168},
  url = {https://doi.org/10.3390/s20082168},
  researchr = {https://researchr.org/publication/Sanchez-Herrera-Baeza20},
  cites = {0},
  citedby = {0},
  journal = {Sensors},
  volume = {20},
  number = {8},
  pages = {2168},
}