Multi-resolution texture coding for multi-resolution 3D meshes

David Fuentes Sanchez, Rafael Pages Scasso, Francisco Morán Burgos. Multi-resolution texture coding for multi-resolution 3D meshes. In Jar-Ferr Yang, Hsueh-Ming Hang, Masayuki Tanimoto, Tsuhan Chen, editors, 2011 IEEE Visual Communications and Image Processing, VCIP 2011, Tainan, Taiwan, November 6-9, 2011. pages 1-4, IEEE, 2011. [doi]

@inproceedings{SanchezSB11,
  title = {Multi-resolution texture coding for multi-resolution 3D meshes},
  author = {David Fuentes Sanchez and Rafael Pages Scasso and Francisco Morán Burgos},
  year = {2011},
  doi = {10.1109/VCIP.2011.6116055},
  url = {http://dx.doi.org/10.1109/VCIP.2011.6116055},
  researchr = {https://researchr.org/publication/SanchezSB11},
  cites = {0},
  citedby = {0},
  pages = {1-4},
  booktitle = {2011 IEEE Visual Communications and Image Processing,  VCIP 2011, Tainan, Taiwan, November 6-9, 2011},
  editor = {Jar-Ferr Yang and Hsueh-Ming Hang and Masayuki Tanimoto and Tsuhan Chen},
  publisher = {IEEE},
  isbn = {978-1-4577-1321-7},
}