Alan de Oliveira Santana, Eduardo Aranha. An Approach to Generate Virtual Tutors for Game Programming Classes. In Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036, editors, Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019. pages 246-252, ACM, 2019. [doi]
@inproceedings{SantanaA19, title = {An Approach to Generate Virtual Tutors for Game Programming Classes}, author = {Alan de Oliveira Santana and Eduardo Aranha}, year = {2019}, doi = {10.1145/3287324.3287414}, url = {https://doi.org/10.1145/3287324.3287414}, researchr = {https://researchr.org/publication/SantanaA19}, cites = {0}, citedby = {0}, pages = {246-252}, booktitle = {Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019}, editor = {Elizabeth K. Hawthorne and Manuel A. Pérez-Quiñones and Sarah Heckman and Jian Zhang 0036}, publisher = {ACM}, isbn = {978-1-4503-5890-3}, }