An Approach to Generate Virtual Tutors for Game Programming Classes

Alan de Oliveira Santana, Eduardo Aranha. An Approach to Generate Virtual Tutors for Game Programming Classes. In Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036, editors, Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019. pages 246-252, ACM, 2019. [doi]

@inproceedings{SantanaA19,
  title = {An Approach to Generate Virtual Tutors for Game Programming Classes},
  author = {Alan de Oliveira Santana and Eduardo Aranha},
  year = {2019},
  doi = {10.1145/3287324.3287414},
  url = {https://doi.org/10.1145/3287324.3287414},
  researchr = {https://researchr.org/publication/SantanaA19},
  cites = {0},
  citedby = {0},
  pages = {246-252},
  booktitle = {Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019},
  editor = {Elizabeth K. Hawthorne and Manuel A. Pérez-Quiñones and Sarah Heckman and Jian Zhang 0036},
  publisher = {ACM},
  isbn = {978-1-4503-5890-3},
}