Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication

Cecilia Veronica Sanz, Andrea Guisen, Armando De Giusti, Sandra Baldassarri, Javier Marco, Eva Cerezo. Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. In Geoffrey Charles Fox, Waleed W. Smari, editors, 2013 International Conference on Collaboration Technologies and Systems (CTS), San Diego, CA, USA, May 20-24, 2013. pages 377-381, IEEE, 2013. [doi]

@inproceedings{SanzGGBMC13,
  title = {Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication},
  author = {Cecilia Veronica Sanz and Andrea Guisen and Armando De Giusti and Sandra Baldassarri and Javier Marco and Eva Cerezo},
  year = {2013},
  doi = {10.1109/CTS.2013.6567258},
  url = {http://dx.doi.org/10.1109/CTS.2013.6567258},
  researchr = {https://researchr.org/publication/SanzGGBMC13},
  cites = {0},
  citedby = {0},
  pages = {377-381},
  booktitle = {2013 International Conference on Collaboration Technologies and Systems (CTS), San Diego, CA, USA, May 20-24, 2013},
  editor = {Geoffrey Charles Fox and Waleed W. Smari},
  publisher = {IEEE},
  isbn = {978-1-4673-6403-4},
}