Game-Based Virtual Worlds as Decentralized Virtual Activity Systems

Walt Scacchi. Game-Based Virtual Worlds as Decentralized Virtual Activity Systems. In William Sims Bainbridge, editor, Online Worlds: Convergence of the Real and the Virtual. Human-Computer Interaction Series, pages 225-235, Springer, 2010. [doi]

@incollection{Scacchi10-1,
  title = {Game-Based Virtual Worlds as Decentralized Virtual Activity Systems},
  author = {Walt Scacchi},
  year = {2010},
  doi = {10.1007/978-1-84882-825-4_18},
  url = {http://dx.doi.org/10.1007/978-1-84882-825-4_18},
  researchr = {https://researchr.org/publication/Scacchi10-1},
  cites = {0},
  citedby = {0},
  pages = {225-235},
  booktitle = {Online Worlds: Convergence of the Real and the Virtual},
  editor = {William Sims Bainbridge},
  series = {Human-Computer Interaction Series},
  publisher = {Springer},
  isbn = {978-1-84882-824-7},
}